If you have found this walkthrough useful, discoveredĪn error or have a suggestion then let me know: feedback. Up the elevator and press the LH button to rotate the maze 90° clockwise.ĭon't run the maze yet, there is one more thing you need to do.īack to the Obduction Walkthrough Obduction Scratches Myst Myst II: Riven Myst III: Exile Myst IV: Revelation Myst V: End of Ages Uru - Ages Beyond Myst Uru - To D'ni Uru - Path of the Shell Dark Fall - The Journal Dark Fall - Light's Out Rhem Rhem 2 - The Cave Rhem 3 - The Secret Library Reah Schizm Riddle of the Sphinx The Omega Stone Amerzone Zork - Nemesis Zork Grand Inquisitor Hype - Time Quest Open the door and all the way back to the elevator. Through the membrane, along the path, through the membrane again and continue along the path to the end. Rotate the maze 180° so the exit ends up on the right. Up the steps and press the top button to rotate the maze module 90° anticlockwise. Press either button to rotate the maze module 90°. Open the door and enjoy the view of the waterfall. Go down one level and run through the maze. Up the steps and press either button twice to rotate the maze module 180°. Press the LH button to rotate the maze 90° clockwise.Īll you now need to do is get this module facing the right way. The module you want is now back in Maray and in the right place. The puzzles are for the most part really logical and grounded in the game world. There are still puzzles though, they are just pretty simple (except for one imo). The feeling and world building is here, but the pixel hunting and obtuse puzzles are gone. This is the where you want the module that is currently in Hunrath.ĭown and swap to Hunrath. For those that love the old Myst games, this game is for you. Follow the tunnel through the door and onto the triple swappers. You now have the angled module but it's in the wrong place in the maze. Press the RH button to rotate the maze 90° anticlockwise. If you examine the modules you should see that you need to move the angled module from the left to the right. You can go exploring now or wait until later. There are tunnels leading left and right. Achenar now claims that Sirrus murdered their father and commands you to bring more. Use the Myst linking book to return to the library and insert the blue page into the blue book. Make sure you leave the chamber facing the same way as when you started! Run the exact same directions through the maze. The top button rotates the chamber 90° anticlockwise, the bottom button rotates the chamber 90° clockwise. Go up the wooden step to the top and look left. Select 'Rotate' and click any insert or the base to rotate them once clockwise.
#Obduction maze solution update#
Step-by-step instructions are generated on the right and will update with every change you make. The exit from the chamber is in the same orientation as the exit in the maze. Recreate the Maray Maze ('Puzzlisimo') as it appears in Obduction. A fifth chamber has returned to fill the gap in the maze. You will see a chamber with a swap machine suspended from the roof. Take the elevator down to the lowest level. You can also see four circular modules that look as if the can be rotated to align the paths. The maze can be rotated using the two buttons on the overlook. All Walkthroughs | Obduction Walkthrough How it works